Airkit Studio is the interface in which every detail of your Airkit apps can be created and edited. Here, we'll go over the basic structure of the Studio, as well as the placement and functionality of some important buttons located at the top and leftmost side of the interface.
The Builder Bar provides a way to toggle between Airkit's many Builders, the interfaces that allow you to construct and edit different components of your apps.
Example: When you first create a new Airkit app, you're taken to the Journey Builder by default. The Journey Builder provides a big-picture view of how the component pieces of your application fit together; it is a particularly good place to start if you want to lay a foundation for you app using Kitcloud templates. Once you've laid out the big-picture structure of your app, you want to make a small tweak to the UI. This (along with all other specific user interactions) is the domain of the Activity Builder – the bird's-eye view of Journey Builder does not lend itself to detailed editing – so you click on the Activity Builder icon within the Builder Bar and move to the Activity Builder.
The Tree, if applicable, is where you'll find an expandable and collapsible breakdown of the components you can edit within a Builder. The Tree is a part of the Builder: different Trees belong to different Builders, and you can remind yourself which Builder you're working in at any given time by looking at which Builder icon is highlighted in pink on the Builder Bar.
Example: In the Activity Builder, the Tree contains four main sections: Web, Chat Bots, Voice Bots, and Advanced. You want to make a small tweak to the UI of one of your web pages, so you expand the Web section. This provides a list of the Web Flows that make up your web application, and you can expand each Web Flow to access particular Web Pages, and from there, individual Web Controls. Within the tree, you click on the specific Web Control you want to edit; all editable properties of that Web Control appear in the Inspector.
The Stage displays a visual representation of the aspect of the app you're modifying, allowing you to see the results of your changes in real time. Exactly what is displayed in the Stage varies from Builder to Builder, to better communicate the type of modifications each Builder facilitates.
Example: As you use the Activity Builder to edit the UI of your web app, the Stage showcases what those changes will look like to the end user. You can also click on a Web Control as it's displayed in the Stage in order to open up the interface to make edits to it in the Inspector. To change the color of a particular Button, you click on said Button as it appears in the Stage, then make your desired stylistic changes. You can see the changes as you make them, so if you find your initial changes clash with the UI of the broader Web Page, you can iterate until you find a look you love.
The Inspector is where you can examine and modify individual elements pertinent to a Builder. Like the Tree, the Inspector is a part of the Builder: different Inspectors belong to different Builders, and you can remind yourself which Builder you're working in at any given time by looking at which Builder icon is highlighted in pink on the Builder Bar. However, unlike the Tree, the display in the Inspector does not remain consistent as long as you are working within the same Builder; the information within the inspector – and even the format through which that information is presented – varies depending on what element is being inspected.
Example: You're using the Inspector to examine a particular Button. (This Button is a particular instance of a Web Control, and you can inspect it via either the Tree or the Stage.) To make a stylistic change to the Button, you go to the General tab and expand the contents under Style. You want to change the background color of the button, so you expand the contents under Background. The dropdown menu that appears makes it easy to modify the color of the button, or even use a picture to fill in the button's background.
Key Buttons in the Studio
While there are many different buttons associated with the different Builders, as well as their Trees and Inspectors, there are a few buttons in the Studio that will always be available to you. These are located at the top of the Studio interface, as well as in the Builder Bar.
Every Builder in the Builder Bar
No matter what Builder you're working within, you'll aways have access to the same Builder Bar, which is what allows you to toggle between different Builders while working on your app. For a more detailed discussion on what each Builder is, check out Introduction to the Builder Bar.
The App Preview button allows you to run and test your Airkit apps without needing to publish them. By emulating a user's journey through your app, you can check to make sure everything functions as intended.
Return to Console
This button takes you back to the console, where, among other things, you can access every application you have saved within your organization.
Click on the Publish Button when you want to publish your app.
Save your work frequently, so you don't have to worry about loosing progress by accident! In lieu of clicking the Save button, the usual keyboard shortcuts also work: CMD + S or CTRL + S will save your work equally well.
Airkit's Undo button functions like every other Undo button: if you make a change you don't want to keep, press the Undo button to undo the last thing you did.
Airkit's Redo button functions like every other Redo button: if you pressed the Undo button and don't like the results, uses the Redo button to undo what you undid.